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Old May 19, 2005, 05:16 PM // 17:16   #1
Ascalonian Squire
 
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Default Here is my build, best of 1v1 W/Me

Ok I edited my build;

Axe Mastery : 11
Strength : 7
Illusion Magic : 13

Skills:

1/ [Flurry]
For 5 seconds, your attack rate is increased, but you deal less damage.
Stance - 5 energy - 0 cast - 5 recharge

2/ [Penetrating Blow]
This axe attack has 20% armor penetration.
Axe Attack - 5 adrenaline

3/ [Distracting Blow]
Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
Melee Attack - 5 energy - 0.5 cast - 10 recharge

4/ [Illusionary Weaponry]
For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-34 damage.
Enchantment - 15 energy - 1 cast - 40 recharge

5/ [Sprint]
For 8-13 seconds, you move 25% faster.
Stance - 5 energy - 0 cast - 20 recharge

6/ [Illusion of Weakness]
You lose 50-202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-202 health.
Enchantment - 10 energy - 2 cast - 30 recharge

7/ [Resuccrestion Signet] [This mainly to res party member] or [Imagined Burden] [For 8-18 seconds, target foe moves 50% slower than normal]


8/ I have not yet decided, Im looking for skill/spell that heal that increase life generation like Healing Breeze of Monk.

Strategy:I use illusion of weakness, it will give me 190 extra hp. In combat, I use Illusionary Weapon which will deal 31-34 damages ignore the armors, then I use Flurry which will increase the atk speed. When Illusionary weapon ends, I have 10 seconds of recharge.

I guarantee you, in combat you will take down any warriors with non ehenment remover, any rangers, any elementalists and any mesers. But not monk.

Last edited by concac; May 26, 2005 at 06:20 AM // 06:20..
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Old May 19, 2005, 08:58 PM // 20:58   #2
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If you are fighting 1v1, what's the point of bringing res signet?
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Old May 19, 2005, 09:28 PM // 21:28   #3
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Because you're never fighting 1v1. There are always other teammates that might need to be rezzed.
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Old May 19, 2005, 09:40 PM // 21:40   #4
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There is no "best" build and what not, that might work for you, and it might work really well for the very rare occurance of a 1v1 against a warrior...with no second profession, and no outside influences at all, but there may very well be a warrior out there who can take you down. In fact, that's my guarantee.

Also, what about fighting another Warrior/Mesmer 'eh? Does it guarantee to take THEM down as well?
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Old May 20, 2005, 12:13 AM // 00:13   #5
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Yup this game is about teamwork. However, I have tried out. Currently, nobody can beat me with Health after awhile duel even a warrior/monk. You just do the calculation let see how much damage I do on them in seconds compare with they do on me in seconds? Also, remember, I got extra health 190.

The downside of this build is, I can't stay longer in the battle or can't retreat because I have no health signet like W/Mo does. Therefore this build is just to run over someone and beat him/her down and rez your partner then I'm done.

Even players who have w/me, with Back fire and Impathy. I also tried out with a meser with back fire, impathy.......etc and I still can beat her down.

If you know any build can beat me, would you list them down, I would appreciate that. It might help me to think of someways to improve this build.

Last edited by concac; May 20, 2005 at 12:16 AM // 00:16..
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Old May 20, 2005, 01:28 AM // 01:28   #6
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a W/N with rend enchantments would probably be tough
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Old May 20, 2005, 01:29 AM // 01:29   #7
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Meteor, Ice prison, gale, whirlwind, iceshard, energy burn, and repeat. Ur screwed :P
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Old May 20, 2005, 11:11 PM // 23:11   #8
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Quote:
Originally Posted by DarkzCloudz
Meteor, Ice prison, gale, whirlwind, iceshard, energy burn, and repeat. Ur screwed :P
If you are not warrior class then it's more easy to beat you down hosnestly. I only aware of warrior class and monk. Mages would never be a problem for me
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Old May 21, 2005, 04:11 PM // 16:11   #9
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I fought a guys with practicaly the same build (from what i could tell)
I, myself, am a Wa/Me.... so i used: Inspiried Enchantment just after he cast IW.... yummy-yummy 2 IW's for me .. so no down time
Best of all he didnt notice it was gone so he just flurried me with unstyled hits.

Use a Dragon sword too and any ranger wont bother fleeing from you as they just think "haha another noob trying to hurt me with elemental dmg".... he wont be laughing for long

If the only Mes skills you take are centred round IW you are wasting your second class as a tank your not supposed to be beating on tanks as a priotiry so get versatile or get deaded when i strip your IW away and turn you into just a W/

Inspired is a great little spell the more you learn about your foes the more powerfull it becomes.... at moment any on with a Sword and a Chakram whos attacking is a prime target as most IW builds centre round IW and stripping it really ruins their day
Elementalists are another great taget removig thier self heal on spell cast is good and taking thier Armour of The Earth while thier warrior buddies pound on you is another nice applicaiton for it to.

Last edited by Dakor; May 21, 2005 at 04:17 PM // 16:17..
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Old May 23, 2005, 07:08 AM // 07:08   #10
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I agreed with you that, when I face to the same build W/Me which focus on Anti-Caster then I do really have problems. Like I said, thing must has its' pros and cons. Your build is extremly good however, when you focus on dispell Attributes then you likely having problems with pure warrior or warrior that don't reply on spells rather then skills.

One more thing, Warriors are very sux at enegry, therefore I focus on some useful spells only.
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Old May 23, 2005, 11:41 AM // 11:41   #11
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I use Gladiator chest and legs for +5 energy and a Chakram for +12 energy (for a caster hybrid +12 energy is fra more important than +16 armour).
At 37 energy i can use a couple of anti-magic skills just fine with my IW + Flurry combo.

If you dont go the IW route a Wa/Me can be just a heavily armoured mesmer... as there are plenty of usefull skills that recharge your mana...Energy Drain fo 18, Energy tap for 13, Signet of the Leach for another 13 (with 12 insp that is) using a full suit of gladiator and a chakram/challice you can achive 40 mana use it quickly and rechage it even quicker while at the same time draining the opposing monk of health.
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Old May 23, 2005, 11:54 AM // 11:54   #12
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I'm not claiming this build is tops 1 on 1 versus an illusionary weapon warrior, but I believe there is a good chance a sword weilding tactics warrior could compete. While you are dealing in the 30s dmg, gladiators defense is going to be 10 out of every 30 seconds. At 13 that's going to block and deal 31 dmg to you 75% of the time. This warrior also has two ripostes. One costing 5 energy and recharging every 10 seconds and one costing 4 adrenaline. At 13 the 4 adrenaline riposte blocks and returns 35 dmg. At 5 energy the deadly riposte blocks, returns 26 dmg I believe, and something like 22 seconds of bleed. If nothing else this is a start to taking down an illusionary warrior. I will go so far to claim that if you do not make this swordsman miss you will lose the fight. The reason being is that w/ him being hit and hitting the 4 adr. riposte is going to come every 3 to 4 hits. With a zealous sword hilt and flurry the 5 energy deadly riposte is going to be coming in between those. I'm estimating 3 out of 8 hits is going to be countered and return over 30 net dmg. This does not count the 10 out of 30 seconds that gladiator defense is used. Now this warrior could also equip another block skill and basic sword skills such as pure strike, galrath, final thrust, etc.

Now in most pvp matches I would give the nod to illusionary warrior. The reason for this is that there isn't normally enough space on the 8 skill list to add both ripostes. If someone is made too much for anti melee then he will be too weak to drop casters and ignored until his teammates are dead. I do know that when both of ripostes are added w/ glad. defense it destroys most warriors. They are losing almost half of their hits while you are gaining the equivalent.
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Old May 23, 2005, 12:19 PM // 12:19   #13
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There is no such thing as a "Best" build since you may or may not be good at that specific profession. Some people are good in fighting but some may be much better in healing teammates.
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Old May 23, 2005, 12:21 PM // 12:21   #14
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Illusionary weapons cant be blocked or evaded as far as i am aware nor does blind do any thing to prevent it hitting... its like a direct damage spell that fires off when you swing your weapon.. also meaning it wont activate a counter or riposte nor does it activate Vampric or Zelous weapons or allow styling or build adrenalin ... as its not technicaly a melee attack.
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Old May 23, 2005, 12:26 PM // 12:26   #15
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My R/Wa Melee-Fighter could beat you easily...Illusionary Weaponry.....fine....but what if you can't hit me for most of the time since I got Whirling Defense, Lightning Reflexes and Throw Dirt?
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Old May 23, 2005, 12:32 PM // 12:32   #16
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alright i just fought an illusionary warrior and it couldn't be blocked, but i was wondering are you sure that it doesn't return dmg. i know this sounds weird but it looked like he was getting a -29 a lot (which would 31 dmg w/ a -2 dmg shield). Maybe I was just seeing things.
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Old May 23, 2005, 12:36 PM // 12:36   #17
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OMG no wounder i cut through ppl like butter in PvP no one understands how IW works.

IW is NOT a melee attack!
Its a Direct damage(DD) spell that fires off when you weapon is swung TOTALY replacing the mele attack.
Blind does NOT stop DD spell!
Evade can not dodge DD spells

I wield a Dragon sword and the amount of rangers who stand there thinking they can ignore my "fire" damage and throw dirt me is laughable... by the time they work it out they have imaginary burdon on them and its a short stagger into an early grave.

Some monk buffs stop this (Chaos) damage and Overall damage reduction form runes and Knight armour WILL effect it as its reducing all damage.... armours "Armour" does nothing.

Last edited by Dakor; May 23, 2005 at 12:43 PM // 12:43..
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Old May 23, 2005, 04:10 PM // 16:10   #18
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IW Me/W > W/Me
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Old May 23, 2005, 06:26 PM // 18:26   #19
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Me/W can do more damage in a single blow but standing in melee with cloth armour will see you either dieing fast or spending so much time healing or running or using defensive stances to defend your self your actual DPS will be much lower.

Flurry is a stance!
So you either defencesive stance to stay alive or you flurry...
wariors flurry for fast damage and lots of it.. Me/W swing MUCH slower and thus do a lot less dmg as they need to maintain defencsive stances to stay alive..
and IW ignores the dmg penalty of Flurry as flurry only nerfs melee damage... and as said before IW dmg aint no melee damage.

so in actual fact for both DPS and survivability Wa/Me > Me/Wa :P
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Old May 26, 2005, 06:01 AM // 06:01   #20
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Quote:
Originally Posted by Dakor
I use Gladiator chest and legs for +5 energy and a Chakram for +12 energy (for a caster hybrid +12 energy is fra more important than +16 armour).
At 37 energy i can use a couple of anti-magic skills just fine with my IW + Flurry combo.

If you dont go the IW route a Wa/Me can be just a heavily armoured mesmer... as there are plenty of usefull skills that recharge your mana...Energy Drain fo 18, Energy tap for 13, Signet of the Leach for another 13 (with 12 insp that is) using a full suit of gladiator and a chakram/challice you can achive 40 mana use it quickly and rechage it even quicker while at the same time draining the opposing monk of health.
Well, I found your build are very difficult to experience unless you are super player, somehow. these spells you mentioned; enegry drain, enegry tap signet of leach. These spells are belong to Domination or Inspiring magic, therefore you must spend many attributes one of these to have its' effectiveness, Moreover, these skills will take sometime to cast by the time you casted on enemy, you were damages on yourself ( since Wa/Me does not have good health signets or spells )

The Gladiator armors have weak defensive. If you face a Hammer warrior type then you gonna lose, even you do 31 damages on them.
Warriors probally can not depend on many spells which cost time to cast and enegry to regein. I have tried saveral ways to turn my warrior to be a real Meser/Warrior and I found it not any better than my build which focus on few usefull spells instead.

So far, I do alot pvp arenas, HoH and I've not seen many warriors use many spells like a mages. War/Monk, War/Ele, they use only certain spells in certain time.

I also faced war/mes, those focus on many spells and I beated them, easily. I focus only on 3 attributes rather than 4 or 5 because in some cases I can't cast Illsuion Weapon I still can fight like a warrior.

I have 11 or 13 attribute points on ILLUSION and 11 on Axe or Sword, and 7 on Streigh. I also carry some skills that rquire Andreline too ( Because Illusion Weapon takes extra 10 seconds to be able to use )

Honestly, I have never lost for a warrior/ with any build ( except those focus on enhenment remover, 60% to lose 40% to win, but I have not seen many people carry the enhenment remover because there are not many Warrior use illusionary Weapon.

Last pvp game, I did 62 damages on a warrior + flurry he died like in few seconds. Im trying to find out what made up that much damages.

BTW, most of the build are for general pvp if you build a warrior just to beat Illusion warrior it seems like you gonna have big trouble overall.

Last edited by concac; May 26, 2005 at 06:42 AM // 06:42..
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