May 19, 2005, 05:16 PM // 17:16
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#1
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Ascalonian Squire
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Here is my build, best of 1v1 W/Me
Ok I edited my build;
Axe Mastery : 11
Strength : 7
Illusion Magic : 13
Skills:
1/ [Flurry]
For 5 seconds, your attack rate is increased, but you deal less damage.
Stance - 5 energy - 0 cast - 5 recharge
2/ [Penetrating Blow]
This axe attack has 20% armor penetration.
Axe Attack - 5 adrenaline
3/ [Distracting Blow]
Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
Melee Attack - 5 energy - 0.5 cast - 10 recharge
4/ [Illusionary Weaponry]
For 30 seconds, you deal no damage in melee, but whenever you attack in melee, target foe takes 8-34 damage.
Enchantment - 15 energy - 1 cast - 40 recharge
5/ [Sprint]
For 8-13 seconds, you move 25% faster.
Stance - 5 energy - 0 cast - 20 recharge
6/ [Illusion of Weakness]
You lose 50-202 health. Illusion of Weakness ends if damage drops your health below 25% of your maximum. When Illusion of Weakness ends, you gain 50-202 health.
Enchantment - 10 energy - 2 cast - 30 recharge
7/ [Resuccrestion Signet] [This mainly to res party member] or [Imagined Burden] [For 8-18 seconds, target foe moves 50% slower than normal]
8/ I have not yet decided, Im looking for skill/spell that heal that increase life generation like Healing Breeze of Monk.
Strategy:I use illusion of weakness, it will give me 190 extra hp. In combat, I use Illusionary Weapon which will deal 31-34 damages ignore the armors, then I use Flurry which will increase the atk speed. When Illusionary weapon ends, I have 10 seconds of recharge.
I guarantee you, in combat you will take down any warriors with non ehenment remover, any rangers, any elementalists and any mesers. But not monk.
Last edited by concac; May 26, 2005 at 06:20 AM // 06:20..
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May 19, 2005, 08:58 PM // 20:58
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#2
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Academy Page
Join Date: Feb 2005
Guild: Warrior Nation
Profession: R/W
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If you are fighting 1v1, what's the point of bringing res signet?
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May 19, 2005, 09:28 PM // 21:28
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#3
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Site Contributor
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Because you're never fighting 1v1. There are always other teammates that might need to be rezzed.
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May 19, 2005, 09:40 PM // 21:40
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#4
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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There is no "best" build and what not, that might work for you, and it might work really well for the very rare occurance of a 1v1 against a warrior...with no second profession, and no outside influences at all, but there may very well be a warrior out there who can take you down. In fact, that's my guarantee.
Also, what about fighting another Warrior/Mesmer 'eh? Does it guarantee to take THEM down as well?
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May 20, 2005, 12:13 AM // 00:13
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#5
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Ascalonian Squire
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Yup this game is about teamwork. However, I have tried out. Currently, nobody can beat me with Health after awhile duel even a warrior/monk. You just do the calculation let see how much damage I do on them in seconds compare with they do on me in seconds? Also, remember, I got extra health 190.
The downside of this build is, I can't stay longer in the battle or can't retreat because I have no health signet like W/Mo does. Therefore this build is just to run over someone and beat him/her down and rez your partner then I'm done.
Even players who have w/me, with Back fire and Impathy. I also tried out with a meser with back fire, impathy.......etc and I still can beat her down.
If you know any build can beat me, would you list them down, I would appreciate that. It might help me to think of someways to improve this build.
Last edited by concac; May 20, 2005 at 12:16 AM // 00:16..
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May 20, 2005, 01:28 AM // 01:28
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#6
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Pre-Searing Cadet
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a W/N with rend enchantments would probably be tough
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May 20, 2005, 01:29 AM // 01:29
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#7
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Ascalonian Squire
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Meteor, Ice prison, gale, whirlwind, iceshard, energy burn, and repeat. Ur screwed :P
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May 20, 2005, 11:11 PM // 23:11
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#8
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Ascalonian Squire
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Quote:
Originally Posted by DarkzCloudz
Meteor, Ice prison, gale, whirlwind, iceshard, energy burn, and repeat. Ur screwed :P
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If you are not warrior class then it's more easy to beat you down hosnestly. I only aware of warrior class and monk. Mages would never be a problem for me
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May 23, 2005, 07:08 AM // 07:08
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#10
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Ascalonian Squire
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I agreed with you that, when I face to the same build W/Me which focus on Anti-Caster then I do really have problems. Like I said, thing must has its' pros and cons. Your build is extremly good however, when you focus on dispell Attributes then you likely having problems with pure warrior or warrior that don't reply on spells rather then skills.
One more thing, Warriors are very sux at enegry, therefore I focus on some useful spells only.
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May 23, 2005, 11:41 AM // 11:41
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#11
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Ascalonian Squire
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I use Gladiator chest and legs for +5 energy and a Chakram for +12 energy (for a caster hybrid +12 energy is fra more important than +16 armour).
At 37 energy i can use a couple of anti-magic skills just fine with my IW + Flurry combo.
If you dont go the IW route a Wa/Me can be just a heavily armoured mesmer... as there are plenty of usefull skills that recharge your mana...Energy Drain fo 18, Energy tap for 13, Signet of the Leach for another 13 (with 12 insp that is) using a full suit of gladiator and a chakram/challice you can achive 40 mana use it quickly and rechage it even quicker while at the same time draining the opposing monk of health.
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May 23, 2005, 12:19 PM // 12:19
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#13
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Netherlands
Guild: Europe United [EU]
Profession: W/Mo
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There is no such thing as a "Best" build since you may or may not be good at that specific profession. Some people are good in fighting but some may be much better in healing teammates.
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May 23, 2005, 12:21 PM // 12:21
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#14
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Ascalonian Squire
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Illusionary weapons cant be blocked or evaded as far as i am aware nor does blind do any thing to prevent it hitting... its like a direct damage spell that fires off when you swing your weapon.. also meaning it wont activate a counter or riposte nor does it activate Vampric or Zelous weapons or allow styling or build adrenalin ... as its not technicaly a melee attack.
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May 23, 2005, 12:32 PM // 12:32
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#16
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Wilds Pathfinder
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alright i just fought an illusionary warrior and it couldn't be blocked, but i was wondering are you sure that it doesn't return dmg. i know this sounds weird but it looked like he was getting a -29 a lot (which would 31 dmg w/ a -2 dmg shield). Maybe I was just seeing things.
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May 23, 2005, 04:10 PM // 16:10
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#18
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Frost Gate Guardian
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IW Me/W > W/Me
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May 23, 2005, 06:26 PM // 18:26
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#19
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Ascalonian Squire
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Me/W can do more damage in a single blow but standing in melee with cloth armour will see you either dieing fast or spending so much time healing or running or using defensive stances to defend your self your actual DPS will be much lower.
Flurry is a stance!
So you either defencesive stance to stay alive or you flurry...
wariors flurry for fast damage and lots of it.. Me/W swing MUCH slower and thus do a lot less dmg as they need to maintain defencsive stances to stay alive..
and IW ignores the dmg penalty of Flurry as flurry only nerfs melee damage... and as said before IW dmg aint no melee damage.
so in actual fact for both DPS and survivability Wa/Me > Me/Wa :P
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May 26, 2005, 06:01 AM // 06:01
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#20
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Ascalonian Squire
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Quote:
Originally Posted by Dakor
I use Gladiator chest and legs for +5 energy and a Chakram for +12 energy (for a caster hybrid +12 energy is fra more important than +16 armour).
At 37 energy i can use a couple of anti-magic skills just fine with my IW + Flurry combo.
If you dont go the IW route a Wa/Me can be just a heavily armoured mesmer... as there are plenty of usefull skills that recharge your mana...Energy Drain fo 18, Energy tap for 13, Signet of the Leach for another 13 (with 12 insp that is) using a full suit of gladiator and a chakram/challice you can achive 40 mana use it quickly and rechage it even quicker while at the same time draining the opposing monk of health.
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Well, I found your build are very difficult to experience unless you are super player, somehow. these spells you mentioned; enegry drain, enegry tap signet of leach. These spells are belong to Domination or Inspiring magic, therefore you must spend many attributes one of these to have its' effectiveness, Moreover, these skills will take sometime to cast by the time you casted on enemy, you were damages on yourself ( since Wa/Me does not have good health signets or spells )
The Gladiator armors have weak defensive. If you face a Hammer warrior type then you gonna lose, even you do 31 damages on them.
Warriors probally can not depend on many spells which cost time to cast and enegry to regein. I have tried saveral ways to turn my warrior to be a real Meser/Warrior and I found it not any better than my build which focus on few usefull spells instead.
So far, I do alot pvp arenas, HoH and I've not seen many warriors use many spells like a mages. War/Monk, War/Ele, they use only certain spells in certain time.
I also faced war/mes, those focus on many spells and I beated them, easily. I focus only on 3 attributes rather than 4 or 5 because in some cases I can't cast Illsuion Weapon I still can fight like a warrior.
I have 11 or 13 attribute points on ILLUSION and 11 on Axe or Sword, and 7 on Streigh. I also carry some skills that rquire Andreline too ( Because Illusion Weapon takes extra 10 seconds to be able to use )
Honestly, I have never lost for a warrior/ with any build ( except those focus on enhenment remover, 60% to lose 40% to win, but I have not seen many people carry the enhenment remover because there are not many Warrior use illusionary Weapon.
Last pvp game, I did 62 damages on a warrior + flurry he died like in few seconds. Im trying to find out what made up that much damages.
BTW, most of the build are for general pvp if you build a warrior just to beat Illusion warrior it seems like you gonna have big trouble overall.
Last edited by concac; May 26, 2005 at 06:42 AM // 06:42..
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